Implement Safe Player Spawning, Hole Functionality, Level Advancement, Level...
Implement Safe Player Spawning, Hole Functionality, Level Advancement, Level Score, Obstacle Destruction The player will now always spawn in a non-obstructed location. When the player steps onto a hole, they will be teleported to the hole's destination. If the hole has no destination, the player will instead by spawned into a new level/map. The player node now contains a level counter to track the player's progress. This score is also displayed on screen. This needs to be tidied up, graphically. If the player collides with a destructable obstacle, the obstacle will now be destroyed. This takes the player's full turn to do, however.