Implemented Biome Placement, Hole Placement, and Player Spawn Location CHoosing
Biomes that are now implemented are the boulder and mushroom biomes. Lake biome will be implemented if time allows after the player character has a way to traverse water tiles. Brick biomes, or brick paths will be implemented if time allows. There is a tree that spans across each cave room in the map. For each line that branches off a room, a hole is spawned in that room and linked to a hole in the room on the opposite end of the line. There is also one hole placed in a random cave room that is not linked to any other holes. This hole will serve as the end of the level. This branch is ready to have the player character branch merged into it as that branch contains the player teleportation feature needed for additional development.