Commit cb84ec94 authored by tgw3ff's avatar tgw3ff
Browse files

Edit Tileset and End Hole Tile

The end of the level hole is now a staircase. This makes it stand out
from the surroundings more, letting the player know that it is important.
parent e8f9adba
source_md5="debb76f75edffe209193c12134c7ce0a"
dest_md5="4f60fbe6ccc75990593057d39fd200fd"
source_md5="08ddc895bd4a1ee1b9c74786fc6ec547"
dest_md5="42fb47347200169329f6f506d97cb9a2"
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[core]
modified_time=1620232970
bindings_version=13
cs_glue_version=1618991108
api_hash=-855367971428612501
modified_time=1620239238
bindings_version=11
cs_glue_version=1600269155
api_hash=-5330460140078207281
[editor]
modified_time=1620232970
bindings_version=13
cs_glue_version=1618991108
api_hash=-4733778904307178306
modified_time=1620239238
bindings_version=11
cs_glue_version=1600269155
api_hash=6348957170305068143
54977
C:\Users\Username\Desktop\Godot_v3.2.3-stable_mono_win64\Godot_v3.2.3-stable_mono_win64.exe
......@@ -10,6 +10,7 @@ config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
......
......@@ -217,8 +217,12 @@ func update_tile(x, y):
else:
autotile = Vector2(1, 0)
CELL.HOLE:
index = CELL.ROCK_T
autotile = Vector2(1, 2)
if map_gen.grid[y][x].destination != null:
index = CELL.ROCK_T
autotile = Vector2(1, 2)
else:
index = CELL.PLANT_T
autotile = Vector2(1, 2)
CELL.CHEST:
index = CELL.ROCK_T
autotile = Vector2(0, 1)
......
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